Chapter 13, Ping Pong




A video of one of the examples in my new book on writing games for Windows and the Xbox 360 game console using XNA Game Studio Express.

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2 Responses to Chapter 13, Ping Pong

  1. groundh0g says:

    I mentioned hnte? In this chapter. Basically do tzlich simply the current position and the position pr? C? Dente, then? share? change of X by the width of the ball, PR? FUNG collisions? each? tape.Bien s? r, k? You can also set a limit u? mate of the ball, making it the? s more space than ever before (paddle ball width + width) pixels in a single framework.

  2. whothehellisthat says:

    The thing is, if the motion is fast enough, can take the ball? right? by objects, not to notice that something is made?. As w? You rate the deal?

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Chapter 13, Ping Pong




A video of one of the examples in my new book on writing games for Windows and the Xbox 360 game console using XNA Game Studio Express.

This entry was posted in Video Tutorial and tagged . Bookmark the permalink.

2 Responses to Chapter 13, Ping Pong

  1. groundh0g says:

    I mentioned hnte? In this chapter. Basically do tzlich simply the current position and the position pr? C? Dente, then? share? change of X by the width of the ball, PR? FUNG collisions? each? tape.Bien s? r, k? You can also set a limit u? mate of the ball, making it the? s more space than ever before (paddle ball width + width) pixels in a single framework.

  2. whothehellisthat says:

    The thing is, if the motion is fast enough, can take the ball? right? by objects, not to notice that something is made?. As w? You rate the deal?

Leave a Reply

Your email address will not be published. Required fields are marked *

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>